Dwemer Worldgate

https://ift.tt/eA8V8J Dwemer Worldgate

Note: This mod is still a work in progress, while there is a lot of content you can play and enjoy there is also incomplete content and the risk of encountering bugs.

 

Deep under Skyrim many secrets of the Dwemer remains, amazing artifacts and ruins. In one of these ruins lies one of their greatest secrets, forgotten by men and mer across Tamriel. Glowing still in shimmering blue, a complex construction and amalgamation of magic and technology, the Dwemer Worldgate.

 

Dwemer Worldgate introduces new lands accessed through magical portals built by the Dwemer, the portals are known as worldgates. The idea is inspired by the Stargate tv-series and the mod is something I have been working on for several years and used as a place for learning many new things about Skyrim modding. Development of the mod is almost entirely done by me, Incaendo. Big thanks to my friend Skurk who wrote the scripts for the worldgates and some helpful testing tools as well as for giving me advice and support.

 

The mod adds new large exterior worldspaces filled with new content such as dungeons, towns, new ingredients, artifacts and more.

The first worldgate can be found in a dwemer ruin located in the Reach, the map marker is currently revealed to you from the start.

 

 

Installation:

1. Make sure you have SKSE and Fuz Ro D-oh - Silent Voice installed. This is necessary for dialogue since the mod is not voiced.

 

2. Download Dwemer Worldgate v.3.1.rar which includes essential files and the .esm-flagged .esp file.

 

3. Install with your mod manager or manually. I recommend Mod Organizer 2.

 

4. Activate both DwemerWorldgate.esp and DwemerWorldGate_BSALoad.esp. The first one is the main plugin which is ESM-flagged and the second one just loads two extra .bsa archives.

 

5. Recommended: Download and install the file Dwemer Worldgate v0.3 HD Textures. This upgrades many textures to 2K and 4K as well as some textures from 512 to 1K. This is the look I intended for the mod and what I have in mind when I am designing areas for the mod.

 

6. Run xLODGen and DyndoLOD to generate LOD which matches your textures and performance requirements. OR download the premade xLODgen output. I strongly recommend that you generate your own LOD, this premade LOD is not the one I personally use or that you will see in my screenshots. I personally use DyndoLOD 3.0 to generate LOD for my entire personal modlist.

 

 

 

 

 

 

 

 

 

Spoilers:

Below are some small helpful spoilers. These may be useful for those who are having troubles figuring out how the gate system works or for those who have forgotten some of the most common gate addresses. In the future I may also add help for other common problems or places where people get stuck. Everything has been divided into individual spoilers so you don't get accidentally learn something you don't want to.

Gate system and how addresses work:


The worldgate takes you to a specific world based on the address you enter into the displays at each gate. This is changed by pressing the buttons next to the displays. Each address consists of 4 dwemer runes/letters and currently 7 different ones are used.
These are: B, G, D, F, H, E, I, in the order in which they change with each time you press the button. These are also referred to as 0-6.

B=0
G=1
D=2
F=3
H=4
E=5
I=6

So one address is B-B-B-B or 0-0-0-0. This takes you back to Skyrim and the worldgate in the first dwemer ruin you explore in the mod.

Common addresses:


Skyrim: 0000/BBBB
World of the Lords (Lordslift): 5555/EEEE
Clifflands: 6024/IBDH
Duathand-Zel: 0045/BBHE

Full address list:


0000/BBBB: Skyrim
0001/BBBG: Dwemer cache
0045/BBHE: Duathand-Zel
0123/BGDG: Lonely Island
1100/GGBB: Spriggan Sanctuary
2036/DBFI: Desertia
2222/DDDD: Land of the Dragon Kings
3333/FFFF: Strange World
5523/EEDF: Cave
5555/EEEE: World of the Lords
5665/EIIE: Temple of the Dark Ones
6024/IBDH: Clifflands 
6661/IIIG: Apocryphan Leak

If you just want to COC into some of the worlds:


Gate in Tamriel: coc DWGgateroom
World of the Lords: coc DWG5555worldgate
Land of the Dragon Kings: DWG2222TempleOfTheGates

Known bugs and issues: 


* Sometimes the display visuals by the gate don't work correctly, needs more testing.
* Do not ride on a horse through the worldgate, bad things can happen.
* Not all areas are navmeshed.

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