RE series Jill
RESIDENT EVIL JILL
This is the second of their kind from Resident Evil.
What She Got:
- EvoXXX body with 3BA physics FSMP ready via MCM
- FSC v.11 skin textures
- Body tattoo
- SMP wig
- 9 pcs outfit with 3BA physics
- Facelight
- Custom Stats, Sandbox, Combat class, Combat style, Abilities and Race
- Levelling up with player to unlimited 2x faster
- Custom Carbine, 30 round mag, burst mode 10x3
- Custom sounds, effects, Bullet projectile with explosive tip, impact data set
- Constructible ammo and gun with upgrades possibility
- 23 perks related to her combat style.
- Set to w0.5 and h0.95
Bit of Carbine Mathematics I’ve created:
- Carbine itself has excellent stopping power
- Bullet projectile adds a bit of impact force and damage to it
- Each projectile has small explosion effect that affect impact force and damage even more
- Carbine has 30 bullets magazine with burst effect
- One bullet bulk crafting gets you 30 bullets.
- Burst round has 3 shots, 10 burst rounds means an empty mag
- If magazine is empty, you can’t shoot. There’s auto reload that takes few seconds
- Burst mode means 1-3 shots per one burst round. You have 10 full rounds.
- 1-3 shots in one burst round also means dependency how long you hold trigger
- When you pull the trigger and hold it, you get full burst round, that’s 3 shots
- Second burst round you get after brief trigger release before pull and hold trigger again.
NOTE: Requires FSMP NiOverride
Location: again Alchemy Shack. All RE girls will be around it.
TOOLS USED IN CREATION
- ECE
- Outfit Studio
- xEdit
- Blender
- Nifscope
- GIMP
- DAZ Studio
- Autodesk 3DS Max
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